State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 Third Person Games in Switzerland - Q4 2022 Performance

Discover the performance trends of the top 5 third person games in Switzerland for Q4 2022, including weekly downloads, revenue, and active users.

Top 5 Third Person Games in Switzerland - Q4 2022 Performance

In the fourth quarter of 2022, the top third person games in Switzerland showed varying performance trends across weekly downloads, revenue, and active users. Here's a detailed look at how these games fared according to data from Sensor Tower.

Stumble Guys from Scopely, Inc. experienced a notable fluctuation in weekly revenue, peaking at approximately $126K in early October before declining to around $34K by mid-December. Weekly downloads followed a similar downward trend, starting at 18.4K in late September and dropping to around 6.8K in early December, before slightly recovering to 11.9K by the end of the year. The game also saw a decline in weekly active users, from 182.8K at the start of the quarter to 124.5K by the end.

Subway Surfers by Sybo Games ApS maintained relatively stable weekly revenue, generally hovering around $1K to $2K. Weekly downloads showed a significant increase towards the end of the quarter, rising from 4.3K in late September to 7.2K by the end of December. Despite some fluctuations, weekly active users remained robust, peaking at over 209K in mid-October and settling at around 186.6K by the end of December.

Going Balls, published by SUPERSONIC STUDIOS LTD, had modest weekly revenue figures, with a peak of $162 in the last week of December. Weekly downloads saw a gradual increase, starting at 3.5K in late September and reaching nearly 6K by the end of December. Weekly active users also showed a positive trend, growing from 18.4K in late September to around 23.8K by the end of the quarter.

Hunt & Seek from Kwalee Ltd had a more modest performance. Weekly revenue remained low, peaking at $35 in late October. Weekly downloads saw an initial spike to 6.3K in early November before stabilizing around 2K to 3.6K towards the end of the quarter. The game’s weekly active users peaked at 6.7K in early November and ended the quarter at approximately 5.5K.

Race Master 3D - Car Racing by SayGames LTD showed consistent weekly revenue, generally between $300 and $500, with a peak of $673 in late November. Weekly downloads remained stable, ranging from 2.1K to 3K, with a peak of 3K in the final week of December. The game maintained a steady number of weekly active users, averaging around 14K to 16K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023